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Move build/android directory to root of project (#11283)
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62
android/app/src/main/AndroidManifest.xml
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62
android/app/src/main/AndroidManifest.xml
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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xmlns:tools="http://schemas.android.com/tools"
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package="net.minetest.minetest"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<!--
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`android:requestLegacyExternalStorage="true"` is workaround for using `/sdcard`
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instead of the `getFilesDir()` patch for assets. Check link below for more information:
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https://developer.android.com/training/data-storage/compatibility
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-->
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<application
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android:allowBackup="false"
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android:icon="@mipmap/ic_launcher"
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android:label="@string/label"
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android:requestLegacyExternalStorage="true"
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android:resizeableActivity="false"
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tools:ignore="UnusedAttribute">
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<meta-data
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android:name="android.max_aspect"
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android:value="3.0" />
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<activity
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android:name=".MainActivity"
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android:configChanges="orientation|keyboardHidden|navigation|screenSize"
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android:maxAspectRatio="3.0"
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android:screenOrientation="sensorLandscape"
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android:theme="@style/AppTheme">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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<activity
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android:name=".GameActivity"
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android:configChanges="orientation|keyboard|keyboardHidden|navigation|screenSize|smallestScreenSize"
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android:hardwareAccelerated="true"
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android:launchMode="singleTask"
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android:maxAspectRatio="3.0"
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android:screenOrientation="sensorLandscape"
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android:theme="@style/AppTheme">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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</intent-filter>
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<meta-data
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android:name="android.app.lib_name"
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android:value="Minetest" />
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</activity>
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<service
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android:name=".UnzipService"
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android:enabled="true"
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android:exported="false" />
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</application>
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</manifest>
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