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some texture stuff
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@@ -103,6 +103,9 @@ void init_mapnode(IIrrlichtWrapper *irrlicht)
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i = CONTENT_GRASS_FOOTSTEPS;
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f = &g_content_features[i];
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//f->setInventoryTexture(irrlicht->getTextureId("grass_footsteps.png"));
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f->setAllTextures("mud.png^grass_side.png");
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f->setTexture(0, "grass_footsteps.png");
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f->setTexture(1, "mud.png");
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f->param_type = CPT_MINERAL;
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f->is_ground_content = true;
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