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Fix Camera::add_arm_inertia -> addArmInertia
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@@ -166,7 +166,7 @@ public:
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void drawNametags();
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inline void add_arm_inertia(f32 player_yaw, f32 frametime);
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inline void addArmInertia(f32 player_yaw, f32 frametime);
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private:
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// Nodes
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