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Improve UX when no game exists and drop default_game
(#13550)
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@@ -397,11 +397,6 @@ bool ClientLauncher::launch_game(std::string &error_message,
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spec.path = start_data.world_path;
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spec.gameid = getWorldGameId(spec.path, true);
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spec.name = _("[--world parameter]");
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if (spec.gameid.empty()) { // Create new
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spec.gameid = g_settings->get("default_game");
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spec.name += " [new]";
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}
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}
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/* Show the GUI menu
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@@ -367,7 +367,6 @@ void set_default_settings()
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settings->setDefault("max_simultaneous_block_sends_per_client", "40");
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settings->setDefault("time_send_interval", "5");
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settings->setDefault("default_game", "minetest");
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settings->setDefault("motd", "");
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settings->setDefault("max_users", "15");
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settings->setDefault("creative_mode", "false");
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16
src/main.cpp
16
src/main.cpp
@@ -994,15 +994,15 @@ static bool determine_subgame(GameParams *game_params)
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if (game_params->game_spec.isValid()) {
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gamespec = game_params->game_spec;
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infostream << "Using commanded gameid [" << gamespec.id << "]" << std::endl;
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} else { // Otherwise we will be using "minetest"
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gamespec = findSubgame(g_settings->get("default_game"));
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infostream << "Using default gameid [" << gamespec.id << "]" << std::endl;
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if (!gamespec.isValid()) {
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errorstream << "Game specified in default_game ["
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<< g_settings->get("default_game")
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<< "] is invalid." << std::endl;
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return false;
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} else {
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if (game_params->is_dedicated_server) {
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// If this is a dedicated server and no gamespec has been specified,
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// print a friendly error pointing to ContentDB.
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errorstream << "To run a " PROJECT_NAME_C " server, you need to select a game using the '--gameid' argument." << std::endl
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<< "Check out https://content.minetest.net for a selection of games to pick from and download." << std::endl;
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}
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return false;
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}
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} else { // World exists
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std::string world_gameid = getWorldGameId(game_params->world_path, false);
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