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Load blocks and objects behind player when in third-persion front-view (#13431)
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@@ -84,6 +84,7 @@ public:
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u32 last_keyPressed = 0;
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u8 last_camera_fov = 0;
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u8 last_wanted_range = 0;
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bool last_camera_inverted = false;
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float camera_impact = 0.0f;
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