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Load blocks and objects behind player when in third-persion front-view (#13431)
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@@ -149,6 +149,9 @@ void RemoteClient::GetNextBlocks (
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camera_dir.rotateYZBy(sao->getLookPitch());
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camera_dir.rotateXZBy(sao->getRotation().Y);
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if (sao->getCameraInverted())
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camera_dir = -camera_dir;
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u16 max_simul_sends_usually = m_max_simul_sends;
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/*
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