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Load blocks and objects behind player when in third-persion front-view (#13431)
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@@ -920,8 +920,10 @@ enum ToServerCommand
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[2+12+12] s32 pitch*100
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[2+12+12+4] s32 yaw*100
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[2+12+12+4+4] u32 keyPressed
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[2+12+12+4+4+1] u8 fov*80
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[2+12+12+4+4+4] u8 fov*80
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[2+12+12+4+4+4+1] u8 ceil(wanted_range / MAP_BLOCKSIZE)
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[2+12+12+4+4+4+1+1] u8 camera_inverted (bool)
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*/
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TOSERVER_GOTBLOCKS = 0x24,
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