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Load blocks and objects behind player when in third-persion front-view (#13431)
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@@ -352,6 +352,8 @@ void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
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v3f camera_dir = v3f(0,0,1);
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camera_dir.rotateYZBy(playersao->getLookPitch());
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camera_dir.rotateXZBy(playersao->getRotation().Y);
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if (playersao->getCameraInverted())
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camera_dir = -camera_dir;
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fillViewConeBlock(pos,
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player_ao_range,
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playersao->getEyePosition(),
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