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Avoid movement jitter (#13093)

This allows the client and server to agree on the position of objects and attached players even when there is lag.
This commit is contained in:
lhofhansl
2023-12-10 10:12:37 -08:00
committed by GitHub
parent 55fafb7d25
commit a98200bb4c
4 changed files with 14 additions and 7 deletions

View File

@@ -56,6 +56,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
// Override for the previous one when distance of block is very low
#define BLOCK_SEND_DISABLE_LIMITS_MAX_D 1
/*
Client/Server
*/
// Limit maximum dtime in client/server step(...) and for collision detection
#define DTIME_LIMIT 2.5f
/*
Map-related things
*/