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C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)

This commit is contained in:
Loïc Blot
2017-06-04 21:00:04 +02:00
committed by GitHub
parent 2362d3f926
commit a98baef5e4
59 changed files with 223 additions and 298 deletions

View File

@@ -49,7 +49,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
class Settings;
struct ToolCapabilities;
UNORDERED_MAP<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
std::unordered_map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
SmoothTranslator::SmoothTranslator():
vect_old(0,0,0),
@@ -565,7 +565,7 @@ GenericCAO::GenericCAO(Client *client, ClientEnvironment *env):
m_animation_speed(15),
m_animation_blend(0),
m_animation_loop(true),
m_bone_position(UNORDERED_MAP<std::string, core::vector2d<v3f> >()),
m_bone_position(),
m_attachment_bone(""),
m_attachment_position(v3f(0,0,0)),
m_attachment_rotation(v3f(0,0,0)),
@@ -1493,7 +1493,7 @@ void GenericCAO::updateBonePosition()
return;
m_animated_meshnode->setJointMode(irr::scene::EJUOR_CONTROL); // To write positions to the mesh on render
for(UNORDERED_MAP<std::string, core::vector2d<v3f> >::const_iterator
for(std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii) {
std::string bone_name = (*ii).first;
v3f bone_pos = (*ii).second.X;