mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
Fix GLES shader precision issues (#14516)
This commit is contained in:
@@ -1,7 +1,7 @@
|
||||
uniform vec4 fogColor;
|
||||
uniform lowp vec4 fogColor;
|
||||
uniform float fogDistance;
|
||||
uniform float fogShadingParameter;
|
||||
varying vec3 eyeVec;
|
||||
varying highp vec3 eyeVec;
|
||||
|
||||
varying lowp vec4 varColor;
|
||||
|
||||
|
@@ -1,8 +1,8 @@
|
||||
uniform vec4 emissiveColor;
|
||||
uniform lowp vec4 emissiveColor;
|
||||
|
||||
varying lowp vec4 varColor;
|
||||
|
||||
varying vec3 eyeVec;
|
||||
varying highp vec3 eyeVec;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
|
Reference in New Issue
Block a user