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Object properties: Add 'glow', disables light's effect if negative
The 'glow' value is added to the ambient light value. Negative 'glow' disables light's effect on object colour, for faking self-lighting, UI-style entities, or programmatic colouring in mods.
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@@ -54,6 +54,8 @@ bool getintfield(lua_State *L, int table,
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const char *fieldname, int &result);
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bool getintfield(lua_State *L, int table,
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const char *fieldname, u8 &result);
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bool getintfield(lua_State *L, int table,
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const char *fieldname, s8 &result);
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bool getintfield(lua_State *L, int table,
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const char *fieldname, u16 &result);
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bool getintfield(lua_State *L, int table,
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