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Irrlicht: Use EGL over GLX (#15286)
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@@ -31,6 +31,10 @@ public:
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aren't create. */
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bool initialize(const SIrrlichtCreationParameters ¶ms, const SExposedVideoData &data) override;
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// Set EGL window.
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// Call this if window is not known at time of initialize()
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void setWindow(const SExposedVideoData &data);
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// Terminate EGL.
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/* Terminate EGL context. This method break both existed surface and context. */
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void terminate() override;
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@@ -66,6 +70,9 @@ public:
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// Swap buffers.
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bool swapBuffers() override;
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// Returns native visual ID. Will choose config if not already done.
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EGLint getNativeVisualID();
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protected:
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enum EConfigStyle
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{
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