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Limit force shadow update to urgent blocks (#12692)
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@@ -45,6 +45,7 @@ struct QueuedMeshUpdate
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int crack_level = -1;
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v3s16 crack_pos;
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MeshMakeData *data = nullptr; // This is generated in MeshUpdateQueue::pop()
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bool urgent = false;
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QueuedMeshUpdate() = default;
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~QueuedMeshUpdate();
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@@ -105,6 +106,7 @@ struct MeshUpdateResult
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v3s16 p = v3s16(-1338, -1338, -1338);
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MapBlockMesh *mesh = nullptr;
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bool ack_block_to_server = false;
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bool urgent = false;
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MeshUpdateResult() = default;
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};
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