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Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account LocalPlayer attachment cleanup: Use sane getParent() function Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
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@@ -165,9 +165,9 @@ public:
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const bool isImmortal();
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scene::ISceneNode *getSceneNode();
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scene::ISceneNode *getSceneNode() const;
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode();
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scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode() const;
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// m_matrixnode controls the position and rotation of the child node
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// for all scene nodes, as a workaround for an Irrlicht problem with
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