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Avoid visible camera jumps because of touchscreen_threshold
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@@ -295,6 +295,8 @@ private:
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// apply joystick status
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void applyJoystickStatus();
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// map to store the IDs and original positions of currently pressed pointers
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std::unordered_map<size_t, v2s32> m_pointer_downpos;
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// map to store the IDs and positions of currently pressed pointers
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std::unordered_map<size_t, v2s32> m_pointer_pos;
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