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Split up tile.cpp/h
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@@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "client/clientevent.h"
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#include "client/gameui.h"
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#include "client/inputhandler.h"
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#include "client/tile.h" // For TextureSource
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#include "client/texturepaths.h"
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#include "client/keys.h"
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#include "client/joystick_controller.h"
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#include "client/mapblock_mesh.h"
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@@ -1383,7 +1383,7 @@ void Game::copyServerClientCache()
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{
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// It would be possible to let the client directly read the media files
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// from where the server knows they are. But aside from being more complicated
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// it would also *not* fill the media cache and cause slower joining of
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// it would also *not* fill the media cache and cause slower joining of
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// remote servers.
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// (Imagine that you launch a game once locally and then connect to a server.)
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