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Wielded tool updates, leaves and glass work now
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@@ -236,6 +236,8 @@ void content_mapnode_init()
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if(new_style_leaves)
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{
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("leaves.png");
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f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
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}
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else
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@@ -287,6 +289,8 @@ void content_mapnode_init()
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f->is_ground_content = true;
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f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
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f->solidness = 0; // drawn separately, makes no faces
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f->visual_solidness = 1;
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f->setAllTextures("glass.png");
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f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
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setWoodLikeDiggingProperties(f->digging_properties, 0.15);
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