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Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
This commit is contained in:
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src/script/lua_api/luaapi.h
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140
src/script/lua_api/luaapi.h
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/*
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Minetest
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Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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the Free Software Foundation; either version 2.1 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef LUAAPI_H_
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#define LUAAPI_H_
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class ModApiBasic : public ModApiBase {
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public:
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ModApiBasic();
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bool Initialize(lua_State* L,int top);
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private:
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// debug(text)
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// Writes a line to dstream
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static int l_debug(lua_State *L);
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// log([level,] text)
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// Writes a line to the logger.
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// The one-argument version logs to infostream.
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// The two-argument version accept a log level: error, action, info, or verbose.
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static int l_log(lua_State *L);
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// request_shutdown()
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static int l_request_shutdown(lua_State *L);
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// get_server_status()
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static int l_get_server_status(lua_State *L);
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// register_biome_groups({frequencies})
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static int l_register_biome_groups(lua_State *L);
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// register_biome({lots of stuff})
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static int l_register_biome(lua_State *L);
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// setting_set(name, value)
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static int l_setting_set(lua_State *L);
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// setting_get(name)
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static int l_setting_get(lua_State *L);
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// setting_getbool(name)
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static int l_setting_getbool(lua_State *L);
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// setting_save()
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static int l_setting_save(lua_State *L);
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// chat_send_all(text)
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static int l_chat_send_all(lua_State *L);
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// chat_send_player(name, text)
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static int l_chat_send_player(lua_State *L);
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// get_player_privs(name, text)
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static int l_get_player_privs(lua_State *L);
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// get_player_ip()
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static int l_get_player_ip(lua_State *L);
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// get_ban_list()
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static int l_get_ban_list(lua_State *L);
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// get_ban_description()
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static int l_get_ban_description(lua_State *L);
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// ban_player()
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static int l_ban_player(lua_State *L);
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// unban_player_or_ip()
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static int l_unban_player_of_ip(lua_State *L);
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// show_formspec(playername,formname,formspec)
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static int l_show_formspec(lua_State *L);
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// get_dig_params(groups, tool_capabilities[, time_from_last_punch])
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static int l_get_dig_params(lua_State *L);
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// get_hit_params(groups, tool_capabilities[, time_from_last_punch])
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static int l_get_hit_params(lua_State *L);
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// get_current_modname()
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static int l_get_current_modname(lua_State *L);
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// get_modpath(modname)
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static int l_get_modpath(lua_State *L);
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// get_modnames()
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// the returned list is sorted alphabetically for you
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static int l_get_modnames(lua_State *L);
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// get_worldpath()
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static int l_get_worldpath(lua_State *L);
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// sound_play(spec, parameters)
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static int l_sound_play(lua_State *L);
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// sound_stop(handle)
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static int l_sound_stop(lua_State *L);
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// is_singleplayer()
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static int l_is_singleplayer(lua_State *L);
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// get_password_hash(name, raw_password)
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static int l_get_password_hash(lua_State *L);
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// notify_authentication_modified(name)
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static int l_notify_authentication_modified(lua_State *L);
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// rollback_get_last_node_actor(p, range, seconds) -> actor, p, seconds
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static int l_rollback_get_last_node_actor(lua_State *L);
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// rollback_revert_actions_by(actor, seconds) -> bool, log messages
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static int l_rollback_revert_actions_by(lua_State *L);
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static int l_register_ore(lua_State *L);
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static struct EnumString es_OreType[];
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};
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#endif /* LUAAPI_H_ */
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