mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-14 09:05:19 +02:00
added dedicated server build without irrlicht
This commit is contained in:
17
src/map.h
17
src/map.h
@@ -376,13 +376,15 @@ public:
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void removeNodeAndUpdate(v3s16 p,
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core::map<v3s16, MapBlock*> &modified_blocks);
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#ifndef SERVER
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void expireMeshes(bool only_daynight_diffed);
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/*
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Updates the faces of the given block and blocks on the
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leading edge.
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*/
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void updateMeshes(v3s16 blockpos, u32 daynight_ratio);
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void expireMeshes(bool only_daynight_diffed);
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#endif
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/*
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Takes the blocks at the trailing edges into account
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@@ -535,6 +537,8 @@ private:
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bool m_map_saving_enabled;
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};
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#ifndef SERVER
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class Client;
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class ClientMap : public Map, public scene::ISceneNode
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@@ -542,6 +546,9 @@ class ClientMap : public Map, public scene::ISceneNode
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public:
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ClientMap(
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Client *client,
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JMutex &range_mutex,
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s16 &viewing_range_nodes,
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bool &viewing_range_all,
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scene::ISceneNode* parent,
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scene::ISceneManager* mgr,
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s32 id
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@@ -600,8 +607,14 @@ private:
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// This is the master heightmap mesh
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scene::SMesh *mesh;
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JMutex mesh_mutex;
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JMutex &m_range_mutex;
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s16 &m_viewing_range_nodes;
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bool &m_viewing_range_all;
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};
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#endif
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class MapVoxelManipulator : public VoxelManipulator
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{
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public:
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