mirror of
https://github.com/luanti-org/luanti.git
synced 2025-12-30 18:05:29 +01:00
Create framework for getting rid of global definitions of node/tool/item/whatever types
This commit is contained in:
@@ -115,7 +115,7 @@ struct SmoothTranslator
|
||||
class TestCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
TestCAO();
|
||||
TestCAO(IGameDef *gamedef);
|
||||
virtual ~TestCAO();
|
||||
|
||||
u8 getType() const
|
||||
@@ -123,9 +123,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_TEST;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@@ -147,7 +147,7 @@ private:
|
||||
class ItemCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
ItemCAO();
|
||||
ItemCAO(IGameDef *gamedef);
|
||||
virtual ~ItemCAO();
|
||||
|
||||
u8 getType() const
|
||||
@@ -155,9 +155,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_ITEM;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@@ -188,7 +188,7 @@ private:
|
||||
class RatCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
RatCAO();
|
||||
RatCAO(IGameDef *gamedef);
|
||||
virtual ~RatCAO();
|
||||
|
||||
u8 getType() const
|
||||
@@ -196,9 +196,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_RAT;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@@ -231,7 +231,7 @@ private:
|
||||
class Oerkki1CAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
Oerkki1CAO();
|
||||
Oerkki1CAO(IGameDef *gamedef);
|
||||
virtual ~Oerkki1CAO();
|
||||
|
||||
u8 getType() const
|
||||
@@ -239,9 +239,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_OERKKI1;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@@ -280,7 +280,7 @@ private:
|
||||
class FireflyCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
FireflyCAO();
|
||||
FireflyCAO(IGameDef *gamedef);
|
||||
virtual ~FireflyCAO();
|
||||
|
||||
u8 getType() const
|
||||
@@ -288,9 +288,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_FIREFLY;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@@ -322,7 +322,7 @@ private:
|
||||
class MobV2CAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
MobV2CAO();
|
||||
MobV2CAO(IGameDef *gamedef);
|
||||
virtual ~MobV2CAO();
|
||||
|
||||
u8 getType() const
|
||||
@@ -330,9 +330,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_MOBV2;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
@@ -396,7 +396,7 @@ struct LuaEntityProperties;
|
||||
class LuaEntityCAO : public ClientActiveObject
|
||||
{
|
||||
public:
|
||||
LuaEntityCAO();
|
||||
LuaEntityCAO(IGameDef *gamedef);
|
||||
virtual ~LuaEntityCAO();
|
||||
|
||||
u8 getType() const
|
||||
@@ -404,9 +404,9 @@ public:
|
||||
return ACTIVEOBJECT_TYPE_LUAENTITY;
|
||||
}
|
||||
|
||||
static ClientActiveObject* create();
|
||||
static ClientActiveObject* create(IGameDef *gamedef);
|
||||
|
||||
void addToScene(scene::ISceneManager *smgr);
|
||||
void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc);
|
||||
void removeFromScene();
|
||||
void updateLight(u8 light_at_pos);
|
||||
v3s16 getLightPosition();
|
||||
|
||||
Reference in New Issue
Block a user