mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-15 09:25:37 +02:00
Create framework for getting rid of global definitions of node/tool/item/whatever types
This commit is contained in:
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
#include "collision.h"
|
||||
#include "environment.h"
|
||||
#include "settings.h"
|
||||
#include "main.h" // For g_profiler
|
||||
#include "profiler.h"
|
||||
|
||||
core::map<u16, ServerActiveObject::Factory> ServerActiveObject::m_types;
|
||||
@@ -223,7 +224,8 @@ InventoryItem * ItemSAO::createInventoryItem()
|
||||
{
|
||||
try{
|
||||
std::istringstream is(m_inventorystring, std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
infostream<<__FUNCTION_NAME<<": m_inventorystring=\""
|
||||
<<m_inventorystring<<"\" -> item="<<item
|
||||
<<std::endl;
|
||||
@@ -448,7 +450,8 @@ std::string RatSAO::getStaticData()
|
||||
void RatSAO::punch(ServerActiveObject *puncher)
|
||||
{
|
||||
std::istringstream is("CraftItem rat 1", std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
bool fits = puncher->addToInventory(item);
|
||||
if(fits)
|
||||
m_removed = true;
|
||||
@@ -932,7 +935,8 @@ std::string FireflySAO::getStaticData()
|
||||
InventoryItem* FireflySAO::createPickedUpItem()
|
||||
{
|
||||
std::istringstream is("CraftItem firefly 1", std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
return item;
|
||||
}
|
||||
|
||||
@@ -1563,13 +1567,14 @@ LuaEntitySAO::~LuaEntitySAO()
|
||||
delete m_prop;
|
||||
}
|
||||
|
||||
void LuaEntitySAO::addedToEnvironment(u16 id)
|
||||
void LuaEntitySAO::addedToEnvironment()
|
||||
{
|
||||
ServerActiveObject::addedToEnvironment(id);
|
||||
ServerActiveObject::addedToEnvironment();
|
||||
|
||||
// Create entity from name and state
|
||||
lua_State *L = m_env->getLua();
|
||||
m_registered = scriptapi_luaentity_add(L, id, m_init_name.c_str(), m_init_state.c_str());
|
||||
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
|
||||
m_init_state.c_str());
|
||||
|
||||
if(m_registered){
|
||||
// Get properties
|
||||
@@ -1660,7 +1665,8 @@ std::string LuaEntitySAO::getStaticData()
|
||||
InventoryItem* LuaEntitySAO::createPickedUpItem()
|
||||
{
|
||||
std::istringstream is("CraftItem testobject1 1", std::ios_base::binary);
|
||||
InventoryItem *item = InventoryItem::deSerialize(is);
|
||||
IGameDef *gamedef = m_env->getGameDef();
|
||||
InventoryItem *item = InventoryItem::deSerialize(is, gamedef);
|
||||
return item;
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user