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Create framework for getting rid of global definitions of node/tool/item/whatever types
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@@ -141,7 +141,7 @@ public:
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deSerialize stops reading exactly at the right point.
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*/
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void serialize(std::ostream &os);
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void deSerialize(std::istream &is);
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void deSerialize(std::istream &is, IGameDef *gamedef);
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bool touching_ground;
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// This oscillates so that the player jumps a bit above the surface
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@@ -185,8 +185,8 @@ public:
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class ServerRemotePlayer : public Player, public ServerActiveObject
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{
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public:
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ServerRemotePlayer():
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ServerActiveObject(NULL, v3f(0,0,0))
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ServerRemotePlayer(ServerEnvironment *env):
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ServerActiveObject(env, v3f(0,0,0))
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{
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}
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ServerRemotePlayer(ServerEnvironment *env, v3f pos_, u16 peer_id_,
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