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Clean up header includes (#16674)
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@@ -8,12 +8,9 @@
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#include <sstream>
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#include <vector>
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#include <type_traits>
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#include "irrlicht_changes/printing.h"
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#include "irrlichttypes_bloated.h"
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#include "tileanimation.h"
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#include "mapnode.h"
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#include "util/serialize.h"
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#include "util/numeric.h"
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// This file defines the particle-related structures that both the server and
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// client need. The ParticleManager and rendering is in client/particles.h
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