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Clean up header includes (#16674)
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@@ -6,6 +6,7 @@
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#include "clientiface.h"
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#include "debug.h"
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#include "network/connection.h"
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#include "network/networkexceptions.h"
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#include "network/networkpacket.h"
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#include "network/serveropcodes.h"
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#include "porting.h" // porting::getTimeS
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@@ -5,7 +5,6 @@
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#pragma once
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#include "content/mod_configuration.h"
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#include <memory>
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class ServerScripting;
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@@ -11,6 +11,7 @@
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#include "network/networkprotocol.h"
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#include "unit_sao.h"
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#include "util/numeric.h"
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#include <set>
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/*
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PlayerSAO needs some internals exposed.
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@@ -3,14 +3,10 @@
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// Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
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#include "rollback.h"
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#include <fstream>
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#include <list>
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#include <sstream>
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#include "log.h"
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#include "mapnode.h"
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#include "gamedef.h"
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#include "nodedef.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "util/numeric.h"
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#include "inventorymanager.h" // deserializing InventoryLocations
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@@ -7,10 +7,10 @@
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#include <cassert>
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#include <unordered_set>
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#include <optional>
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#include <queue>
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#include "irrlichttypes_bloated.h"
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#include "activeobject.h"
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#include "itemgroup.h"
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#include "util/container.h"
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/*
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@@ -6,9 +6,7 @@
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#include "version.h"
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#include "settings.h"
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#include "serverlist.h"
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#include "filesys.h"
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#include "log.h"
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#include "network/networkprotocol.h"
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#include <json/json.h>
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#include "convert_json.h"
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#include "httpfetch.h"
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@@ -4,8 +4,6 @@
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#include "config.h"
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#include "content/mods.h"
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#include "json-forwards.h"
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#include <iostream>
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#pragma once
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