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Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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@@ -64,6 +64,17 @@ struct SMesh : public IMesh
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return nullptr;
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}
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u32 getTextureSlot(u32 meshbufNr) const override
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{
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return TextureSlots.at(meshbufNr);
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}
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void setTextureSlot(u32 meshbufNr, u32 textureSlot)
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{
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TextureSlots.at(meshbufNr) = textureSlot;
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}
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//! returns an axis aligned bounding box
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const core::aabbox3d<f32> &getBoundingBox() const override
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{
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@@ -103,6 +114,7 @@ struct SMesh : public IMesh
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if (buf) {
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buf->grab();
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MeshBuffers.push_back(buf);
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TextureSlots.push_back(getMeshBufferCount() - 1);
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}
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}
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@@ -122,6 +134,8 @@ struct SMesh : public IMesh
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//! The meshbuffers of this mesh
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std::vector<IMeshBuffer *> MeshBuffers;
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//! Mapping from meshbuffer number to bindable texture slot
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std::vector<u32> TextureSlots;
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//! The bounding box of this mesh
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core::aabbox3d<f32> BoundingBox;
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