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Add static glTF support (#14557)
Co-authored-by: Lars Mueller <appgurulars@gmx.de> Co-authored-by: jordan4ibanez <jordan4ibanez@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
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@@ -61,6 +61,10 @@ public:
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NULL if there is no such mesh buffer. */
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IMeshBuffer *getMeshBuffer(const video::SMaterial &material) const override;
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u32 getTextureSlot(u32 meshbufNr) const override;
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void setTextureSlot(u32 meshbufNr, u32 textureSlot);
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//! returns an axis aligned bounding box
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const core::aabbox3d<f32> &getBoundingBox() const override;
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@@ -129,6 +133,9 @@ public:
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//! Adds a new meshbuffer to the mesh, access it as last one
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SSkinMeshBuffer *addMeshBuffer() override;
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//! Adds a new meshbuffer to the mesh, access it as last one
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void addMeshBuffer(SSkinMeshBuffer *meshbuf) override;
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//! Adds a new joint to the mesh, access it as last one
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SJoint *addJoint(SJoint *parent = 0) override;
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@@ -184,6 +191,8 @@ private:
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core::array<SSkinMeshBuffer *> *SkinningBuffers; // Meshbuffer to skin, default is to skin localBuffers
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core::array<SSkinMeshBuffer *> LocalBuffers;
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//! Mapping from meshbuffer number to bindable texture slot
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std::vector<u32> TextureSlots;
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core::array<SJoint *> AllJoints;
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core::array<SJoint *> RootJoints;
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