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@@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Czech (Minetest)\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2022-12-10 15:37+0100\n"
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"POT-Creation-Date: 2023-03-09 15:54+0100\n"
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"PO-Revision-Date: 2022-07-31 17:28+0000\n"
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"Last-Translator: Fjuro <fjuro@seznam.cz>\n"
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"Language-Team: Czech <https://hosted.weblate.org/projects/minetest/minetest/"
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@@ -1702,6 +1702,11 @@ msgstr "Přiblížení je aktuálně zakázáno"
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msgid "ok"
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msgstr "OK"
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#: src/client/gameui.cpp
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#, fuzzy
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msgid "Chat currently disabled by game or mod"
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msgstr "Přiblížení je aktuálně zakázáno"
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#: src/client/gameui.cpp
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msgid "Chat hidden"
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msgstr "Chat skryt"
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@@ -2371,6 +2376,7 @@ msgid "3D noise that determines number of dungeons per mapchunk."
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msgstr "3D šum definující počet žalářů na kusu mapy."
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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"3D support.\n"
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"Currently supported:\n"
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@@ -2380,7 +2386,6 @@ msgid ""
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"- topbottom: split screen top/bottom.\n"
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"- sidebyside: split screen side by side.\n"
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"- crossview: Cross-eyed 3d\n"
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"- pageflip: quadbuffer based 3d.\n"
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"Note that the interlaced mode requires shaders to be enabled."
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msgstr ""
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"Podpora 3D zobrazení.\n"
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@@ -2477,17 +2482,6 @@ msgstr ""
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msgid "Adjust the detected display density, used for scaling UI elements."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Adjust the saturation (or vividness) of the scene\n"
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"Values\n"
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"< 1.0 decrease saturation\n"
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"> 1.0 increase saturation\n"
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"1.0 = unchanged saturation\n"
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"0.0 = black and white\n"
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"(Tone mapping needs to be enabled.)"
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msgstr ""
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#: src/settings_translation_file.cpp
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#, c-format
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msgid ""
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@@ -2849,6 +2843,10 @@ msgstr ""
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msgid "Client"
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msgstr "Klient"
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#: src/settings_translation_file.cpp
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msgid "Client Mesh Chunksize"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Client and Server"
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msgstr "Klient a Server"
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@@ -3320,6 +3318,10 @@ msgstr "Dolní hranice Y pro žaláře"
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msgid "Dungeon noise"
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msgstr "Šum žalářů"
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#: src/settings_translation_file.cpp
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msgid "Enable Automatic Exposure"
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msgstr ""
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Enable Bloom"
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@@ -3356,6 +3358,18 @@ msgstr ""
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"Pokud je zapnuto, využívá Poissonův disk pro generování \"měkkých stínů\". V "
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"opačném případě je využito filtrování PCF."
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#: src/settings_translation_file.cpp
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msgid "Enable Raytraced Culling"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Enable automatic exposure correction\n"
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"When enabled, the post-processing engine will\n"
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"automatically adjust to the brightness of the scene,\n"
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"simulating the behavior of human eye."
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msgstr ""
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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@@ -3532,7 +3546,7 @@ msgstr ""
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"s rovinatějšími nížinami, vhodné pro souvislou vrstvu létajících ostrovů."
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#: src/settings_translation_file.cpp
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msgid "Exposure Factor"
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msgid "Exposure compensation"
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msgstr ""
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#: src/settings_translation_file.cpp
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@@ -4768,6 +4782,11 @@ msgstr "Limit mapbloků"
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msgid "Mapblock mesh generation delay"
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msgstr "Prodleva generování sítě mapbloků"
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Mapblock mesh generation threads"
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msgstr "Prodleva generování sítě mapbloků"
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#: src/settings_translation_file.cpp
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msgid "Mapblock mesh generator's MapBlock cache size in MB"
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msgstr "Velikost cache paměti v MB Generátoru mapy pro Mapbloky"
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@@ -5192,6 +5211,13 @@ msgid ""
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"memory consumption (4096=100MB, as a rule of thumb)."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Number of threads to use for mesh generation.\n"
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"Value of 0 (default) will let Minetest autodetect the number of available "
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"threads."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Opaque liquids"
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msgstr ""
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@@ -5472,11 +5498,6 @@ msgstr ""
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msgid "Sandy beaches occur when np_beach exceeds this value."
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msgstr ""
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Saturation"
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msgstr "Iterace"
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#: src/settings_translation_file.cpp
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msgid "Save the map received by the client on disk."
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msgstr ""
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@@ -5669,11 +5690,9 @@ msgstr "Soubor se seznamem veřejných serverů"
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#: src/settings_translation_file.cpp
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msgid ""
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"Set the exposure compensation factor.\n"
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"This factor is applied to linear color value \n"
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"before all other post-processing effects.\n"
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"Value of 1.0 (default) means no exposure compensation.\n"
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"Range: from 0.1 to 10.0"
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"Set the exposure compensation in EV units.\n"
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"Value of 0.0 (default) means no exposure compensation.\n"
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"Range: from -1 to 1.0"
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msgstr ""
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#: src/settings_translation_file.cpp
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@@ -5701,13 +5720,6 @@ msgid ""
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"Minimum value: 1.0; maximum value: 15.0"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Set the tilt of Sun/Moon orbit in degrees.\n"
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"Value of 0 means no tilt / vertical orbit.\n"
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"Minimum value: 0.0; maximum value: 60.0"
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msgstr ""
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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@@ -5753,7 +5765,7 @@ msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Set to true to render debugging breakdown of the bloom effect.\n"
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"In debug mode, the screen is split into 4 quadrants: \n"
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"In debug mode, the screen is split into 4 quadrants:\n"
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"top-left - processed base image, top-right - final image\n"
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"bottom-left - raw base image, bottom-right - bloom texture."
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msgstr ""
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@@ -5833,6 +5845,15 @@ msgstr "Tučné písmo jako výchozí"
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msgid "Shutdown message"
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msgstr "Zpráva o vypnutí"
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#: src/settings_translation_file.cpp
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msgid ""
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"Side length of a cube of map blocks that the client will consider together\n"
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"when generating meshes.\n"
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"Larger values increase the utilization of the GPU by reducing the number of\n"
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"draw calls, benefiting especially high-end GPUs.\n"
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"Systems with a low-end GPU (or no GPU) would benefit from smaller values."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
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@@ -5856,10 +5877,6 @@ msgid ""
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"thread, thus reducing jitter."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Sky Body Orbit Tilt"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Slice w"
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msgstr ""
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@@ -6137,11 +6154,9 @@ msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"The rendering back-end.\n"
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"A restart is required after changing this.\n"
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"Note: On Android, stick with OGLES1 if unsure! App may fail to start "
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"otherwise.\n"
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"On other platforms, OpenGL is recommended.\n"
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"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)"
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"Note: A restart is required after changing this!\n"
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"OpenGL is the default for desktop, and OGLES2 for Android.\n"
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"Shaders are supported by OpenGL and OGLES2 (experimental)."
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msgstr ""
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#: src/settings_translation_file.cpp
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@@ -6363,6 +6378,12 @@ msgid ""
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"A restart is required after changing this option."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Use raytraced occlusion culling in the new culler.\n"
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"This flag enables use of raytraced occlusion culling test"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Use trilinear filtering when scaling textures."
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msgstr ""
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@@ -7696,6 +7717,10 @@ msgstr "cURL limit paralelních stahování"
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#~ msgid "Right key"
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#~ msgstr "Klávesa doprava"
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#, fuzzy
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#~ msgid "Saturation"
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#~ msgstr "Iterace"
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#, fuzzy
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#~ msgid "Select Package File:"
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#~ msgstr "Vybrat soubor s modem:"
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