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@@ -2,7 +2,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Ukrainian (Minetest)\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2022-12-10 15:37+0100\n"
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"POT-Creation-Date: 2023-03-09 15:54+0100\n"
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"PO-Revision-Date: 2022-07-31 17:28+0000\n"
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"Last-Translator: Fixer <artem.brz@gmail.com>\n"
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"Language-Team: Ukrainian <https://hosted.weblate.org/projects/minetest/"
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@@ -1676,6 +1676,11 @@ msgstr "Наближення (бінокль) вимкнено грою або
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msgid "ok"
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msgstr "добре"
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#: src/client/gameui.cpp
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#, fuzzy
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msgid "Chat currently disabled by game or mod"
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msgstr "Наближення (бінокль) вимкнено грою або модифікацією"
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#: src/client/gameui.cpp
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msgid "Chat hidden"
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msgstr "Чат сховано"
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@@ -2344,6 +2349,7 @@ msgid "3D noise that determines number of dungeons per mapchunk."
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msgstr "3D шум що визначає кількість підземель на фрагмент карти."
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid ""
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"3D support.\n"
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"Currently supported:\n"
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@@ -2353,7 +2359,6 @@ msgid ""
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"- topbottom: split screen top/bottom.\n"
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"- sidebyside: split screen side by side.\n"
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"- crossview: Cross-eyed 3d\n"
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"- pageflip: quadbuffer based 3d.\n"
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"Note that the interlaced mode requires shaders to be enabled."
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msgstr ""
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"Підтримка 3D.\n"
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@@ -2451,17 +2456,6 @@ msgstr ""
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msgid "Adjust the detected display density, used for scaling UI elements."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Adjust the saturation (or vividness) of the scene\n"
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"Values\n"
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"< 1.0 decrease saturation\n"
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"> 1.0 increase saturation\n"
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"1.0 = unchanged saturation\n"
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"0.0 = black and white\n"
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"(Tone mapping needs to be enabled.)"
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msgstr ""
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#: src/settings_translation_file.cpp
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#, c-format
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msgid ""
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@@ -2809,6 +2803,10 @@ msgstr ""
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msgid "Client"
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msgstr "Клієнт"
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#: src/settings_translation_file.cpp
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msgid "Client Mesh Chunksize"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Client and Server"
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msgstr "Клієнт і сервер"
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@@ -3241,6 +3239,10 @@ msgstr ""
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msgid "Dungeon noise"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Enable Automatic Exposure"
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msgstr ""
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Enable Bloom"
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@@ -3269,6 +3271,18 @@ msgid ""
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"filtering."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Enable Raytraced Culling"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Enable automatic exposure correction\n"
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"When enabled, the post-processing engine will\n"
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"automatically adjust to the brightness of the scene,\n"
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"simulating the behavior of human eye."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Enable colored shadows.\n"
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@@ -3410,7 +3424,7 @@ msgid ""
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Exposure Factor"
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msgid "Exposure compensation"
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msgstr ""
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#: src/settings_translation_file.cpp
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@@ -4460,6 +4474,11 @@ msgstr ""
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msgid "Mapblock mesh generation delay"
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msgstr ""
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Mapblock mesh generation threads"
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msgstr "Межі генерації мапи"
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#: src/settings_translation_file.cpp
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msgid "Mapblock mesh generator's MapBlock cache size in MB"
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msgstr ""
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@@ -4878,6 +4897,13 @@ msgid ""
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"memory consumption (4096=100MB, as a rule of thumb)."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Number of threads to use for mesh generation.\n"
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"Value of 0 (default) will let Minetest autodetect the number of available "
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"threads."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Opaque liquids"
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msgstr ""
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@@ -5148,11 +5174,6 @@ msgstr ""
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msgid "Sandy beaches occur when np_beach exceeds this value."
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msgstr ""
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#: src/settings_translation_file.cpp
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#, fuzzy
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msgid "Saturation"
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msgstr "Ітерації"
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#: src/settings_translation_file.cpp
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msgid "Save the map received by the client on disk."
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msgstr ""
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@@ -5316,11 +5337,9 @@ msgstr "Файл списку серверів"
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#: src/settings_translation_file.cpp
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msgid ""
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"Set the exposure compensation factor.\n"
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"This factor is applied to linear color value \n"
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"before all other post-processing effects.\n"
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"Value of 1.0 (default) means no exposure compensation.\n"
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"Range: from 0.1 to 10.0"
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"Set the exposure compensation in EV units.\n"
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"Value of 0.0 (default) means no exposure compensation.\n"
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"Range: from -1 to 1.0"
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msgstr ""
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#: src/settings_translation_file.cpp
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@@ -5350,13 +5369,6 @@ msgid ""
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"Minimum value: 1.0; maximum value: 15.0"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Set the tilt of Sun/Moon orbit in degrees.\n"
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"Value of 0 means no tilt / vertical orbit.\n"
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"Minimum value: 0.0; maximum value: 60.0"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Set to true to enable Shadow Mapping.\n"
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@@ -5390,7 +5402,7 @@ msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Set to true to render debugging breakdown of the bloom effect.\n"
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"In debug mode, the screen is split into 4 quadrants: \n"
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"In debug mode, the screen is split into 4 quadrants:\n"
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"top-left - processed base image, top-right - final image\n"
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"bottom-left - raw base image, bottom-right - bloom texture."
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msgstr ""
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@@ -5468,6 +5480,15 @@ msgstr ""
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msgid "Shutdown message"
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msgstr "Вимкнути повідомлення"
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#: src/settings_translation_file.cpp
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msgid ""
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"Side length of a cube of map blocks that the client will consider together\n"
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"when generating meshes.\n"
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"Larger values increase the utilization of the GPU by reducing the number of\n"
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"draw calls, benefiting especially high-end GPUs.\n"
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"Systems with a low-end GPU (or no GPU) would benefit from smaller values."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).\n"
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@@ -5485,10 +5506,6 @@ msgid ""
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"thread, thus reducing jitter."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Sky Body Orbit Tilt"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Slice w"
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msgstr ""
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@@ -5761,11 +5778,9 @@ msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"The rendering back-end.\n"
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"A restart is required after changing this.\n"
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"Note: On Android, stick with OGLES1 if unsure! App may fail to start "
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"otherwise.\n"
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"On other platforms, OpenGL is recommended.\n"
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"Shaders are supported by OpenGL (desktop only) and OGLES2 (experimental)"
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"Note: A restart is required after changing this!\n"
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"OpenGL is the default for desktop, and OGLES2 for Android.\n"
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"Shaders are supported by OpenGL and OGLES2 (experimental)."
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msgstr ""
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#: src/settings_translation_file.cpp
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@@ -5983,6 +5998,12 @@ msgid ""
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"A restart is required after changing this option."
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid ""
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"Use raytraced occlusion culling in the new culler.\n"
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"This flag enables use of raytraced occlusion culling test"
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msgstr ""
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#: src/settings_translation_file.cpp
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msgid "Use trilinear filtering when scaling textures."
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msgstr ""
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@@ -6925,6 +6946,10 @@ msgstr ""
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#~ msgid "Right key"
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#~ msgstr "Права клавіша"
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#, fuzzy
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#~ msgid "Saturation"
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#~ msgstr "Ітерації"
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#~ msgid "Select Package File:"
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#~ msgstr "Виберіть файл пакунку:"
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