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added trees (very glitchy) and changed grass texture
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@@ -167,7 +167,8 @@ void * EmergeThread::Thread()
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only_from_disk,
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changed_blocks,
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lighting_invalidated_blocks);
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#if 0
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/*
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While we're at it, generate some other blocks too
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*/
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@@ -187,6 +188,7 @@ void * EmergeThread::Thread()
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catch(InvalidPositionException &e)
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{
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}
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#endif
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}
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// If it is a dummy, block was not found on disk
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