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Move hard coded minimap to builtin (#14071)
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@@ -571,17 +571,6 @@ scene::SMeshBuffer *Minimap::getMinimapMeshBuffer()
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return buf;
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}
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void Minimap::drawMinimap()
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{
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// Non hud managed minimap drawing (legacy minimap)
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v2u32 screensize = RenderingEngine::getWindowSize();
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const u32 size = 0.25 * screensize.Y;
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drawMinimap(core::rect<s32>(
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screensize.X - size - 10, 10,
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screensize.X - 10, size + 10));
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}
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void Minimap::drawMinimap(core::rect<s32> rect) {
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video::ITexture *minimap_texture = getMinimapTexture();
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