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Allow SIGINT to kill mainmenu again
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@@ -131,11 +131,7 @@ int ModApiMainMenu::l_close(lua_State *L)
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GUIEngine* engine = getGuiEngine(L);
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assert(engine != 0);
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engine->m_data->kill = true;
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//close menu next time
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engine->m_startgame = true;
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engine->m_menu->quitMenu();
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engine->m_kill = true;
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return 0;
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}
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