mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-13 16:45:20 +02:00
@@ -39,10 +39,6 @@ Environment::Environment(IGameDef *gamedef):
|
||||
m_cache_nodetimer_interval = g_settings->getFloat("nodetimer_interval");
|
||||
}
|
||||
|
||||
Environment::~Environment()
|
||||
{
|
||||
}
|
||||
|
||||
u32 Environment::getDayNightRatio()
|
||||
{
|
||||
MutexAutoLock lock(this->m_time_lock);
|
||||
@@ -103,9 +99,8 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
|
||||
if (state->m_objects_pointable) {
|
||||
std::vector<PointedThing> found;
|
||||
getSelectedActiveObjects(state->m_shootline, found);
|
||||
for (std::vector<PointedThing>::iterator pointed = found.begin();
|
||||
pointed != found.end(); ++pointed) {
|
||||
state->m_found.push(*pointed);
|
||||
for (const PointedThing &pointed : found) {
|
||||
state->m_found.push(pointed);
|
||||
}
|
||||
}
|
||||
// Set search range
|
||||
|
Reference in New Issue
Block a user