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@@ -53,7 +53,7 @@ class Particle : public scene::ISceneNode
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u8 glow,
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video::SColor color = video::SColor(0xFFFFFFFF)
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);
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~Particle();
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~Particle() = default;
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virtual const aabb3f &getBoundingBox() const
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{
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@@ -133,7 +133,7 @@ class ParticleSpawner
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const struct TileAnimationParams &anim, u8 glow,
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ParticleManager* p_manager);
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~ParticleSpawner();
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~ParticleSpawner() = default;
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void step(float dtime, ClientEnvironment *env);
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