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Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
This commit is contained in:
@@ -415,6 +415,7 @@ void ContentFeatures::reset()
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node_dig_prediction = "air";
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move_resistance = 0;
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liquid_move_physics = false;
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post_effect_color_shaded = false;
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}
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void ContentFeatures::setAlphaFromLegacy(u8 legacy_alpha)
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@@ -543,6 +544,7 @@ void ContentFeatures::serialize(std::ostream &os, u16 protocol_version) const
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writeU8(os, alpha);
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writeU8(os, move_resistance);
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writeU8(os, liquid_move_physics);
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writeU8(os, post_effect_color_shaded);
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}
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void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
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@@ -656,6 +658,11 @@ void ContentFeatures::deSerialize(std::istream &is, u16 protocol_version)
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if (is.eof())
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throw SerializationError("");
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liquid_move_physics = tmp;
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tmp = readU8(is);
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if (is.eof())
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throw SerializationError("");
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post_effect_color_shaded = tmp;
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} catch(SerializationError &e) {};
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}
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