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Add new Mapgen V7 floatland implementation (#9296)
Floatland structure is vertically-compressed 3D noise. Uses a lacunarity of 1.618 (the golden ratio) for high quality noise. Floatlands appear between user-settable Y limits, with smooth tapering at each limit. Simple user-settable density adjustment. Shadow propagation is disabled in and just below floatlands, no shadows are cast on the world surface. Can be reconfigured to create a solid upper world layer between the Y limits, lakes/seas can be optionally added to this.
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@@ -1,7 +1,7 @@
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/*
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Minetest
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Copyright (C) 2013-2018 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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Copyright (C) 2014-2018 paramat
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Copyright (C) 2014-2020 paramat
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Copyright (C) 2013-2016 kwolekr, Ryan Kwolek <kwolekr@minetest.net>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU Lesser General Public License as published by
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@@ -36,6 +36,12 @@ extern FlagDesc flagdesc_mapgen_v7[];
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struct MapgenV7Params : public MapgenParams {
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s16 mount_zero_level = 0;
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s16 floatland_ymin = 1024;
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s16 floatland_ymax = 4096;
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s16 floatland_taper = 256;
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float float_taper_exp = 2.0f;
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float floatland_density = -0.6f;
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s16 floatland_ywater = -31000;
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float cave_width = 0.09f;
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s16 large_cave_depth = -33;
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@@ -59,6 +65,7 @@ struct MapgenV7Params : public MapgenParams {
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NoiseParams np_ridge_uwater;
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NoiseParams np_mountain;
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NoiseParams np_ridge;
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NoiseParams np_floatland;
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NoiseParams np_cavern;
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NoiseParams np_cave1;
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NoiseParams np_cave2;
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@@ -87,12 +94,21 @@ public:
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float baseTerrainLevelFromMap(int index);
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bool getMountainTerrainAtPoint(s16 x, s16 y, s16 z);
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bool getMountainTerrainFromMap(int idx_xyz, int idx_xz, s16 y);
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bool getFloatlandTerrainFromMap(int idx_xyz, float float_offset);
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int generateTerrain();
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void generateRidgeTerrain();
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private:
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s16 mount_zero_level;
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s16 floatland_ymin;
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s16 floatland_ymax;
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s16 floatland_taper;
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float float_taper_exp;
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float floatland_density;
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s16 floatland_ywater;
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float *float_offset_cache = nullptr;
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Noise *noise_terrain_base;
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Noise *noise_terrain_alt;
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@@ -102,4 +118,5 @@ private:
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Noise *noise_ridge_uwater;
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Noise *noise_mountain;
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Noise *noise_ridge;
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Noise *noise_floatland;
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};
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