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https://github.com/luanti-org/luanti.git
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Players are more like objects + related stuff
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@@ -49,34 +49,65 @@ void MaterialProperties::deSerialize(std::istream &is)
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flammability = readF1000(is);
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}
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DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp,
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INodeDefManager *nodemgr)
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DiggingProperties getDiggingProperties(const MaterialProperties *mp,
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const ToolDiggingProperties *tp, float time_from_last_punch)
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{
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assert(tp);
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const MaterialProperties &mp = nodemgr->get(content).material;
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if(mp.diggability == DIGGABLE_NOT)
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if(mp->diggability == DIGGABLE_NOT)
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return DiggingProperties(false, 0, 0);
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if(mp.diggability == DIGGABLE_CONSTANT)
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return DiggingProperties(true, mp.constant_time, 0);
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if(mp->diggability == DIGGABLE_CONSTANT)
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return DiggingProperties(true, mp->constant_time, 0);
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float time = tp->basetime;
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time += tp->dt_weight * mp.weight;
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time += tp->dt_crackiness * mp.crackiness;
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time += tp->dt_crumbliness * mp.crumbliness;
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time += tp->dt_cuttability * mp.cuttability;
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time += tp->dt_weight * mp->weight;
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time += tp->dt_crackiness * mp->crackiness;
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time += tp->dt_crumbliness * mp->crumbliness;
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time += tp->dt_cuttability * mp->cuttability;
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if(time < 0.2)
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time = 0.2;
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float durability = tp->basedurability;
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durability += tp->dd_weight * mp.weight;
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durability += tp->dd_crackiness * mp.crackiness;
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durability += tp->dd_crumbliness * mp.crumbliness;
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durability += tp->dd_cuttability * mp.cuttability;
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durability += tp->dd_weight * mp->weight;
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durability += tp->dd_crackiness * mp->crackiness;
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durability += tp->dd_crumbliness * mp->crumbliness;
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durability += tp->dd_cuttability * mp->cuttability;
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if(durability < 1)
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durability = 1;
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if(time_from_last_punch < tp->full_punch_interval){
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float f = time_from_last_punch / tp->full_punch_interval;
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time /= f;
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durability /= f;
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}
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float wear = 1.0 / durability;
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u16 wear_i = 65535.*wear;
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return DiggingProperties(true, time, wear_i);
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}
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DiggingProperties getDiggingProperties(const MaterialProperties *mp,
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const ToolDiggingProperties *tp)
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{
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return getDiggingProperties(mp, tp, 1000000);
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}
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DiggingProperties getDiggingProperties(u16 content,
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const ToolDiggingProperties *tp, INodeDefManager *nodemgr)
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{
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const MaterialProperties &mp = nodemgr->get(content).material;
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return getDiggingProperties(&mp, tp);
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}
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HittingProperties getHittingProperties(const MaterialProperties *mp,
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const ToolDiggingProperties *tp, float time_from_last_punch)
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{
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DiggingProperties digprop = getDiggingProperties(mp, tp,
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time_from_last_punch);
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// If digging time would be 1 second, 2 hearts go in 1 second.
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s16 hp = 2.0 * 2.0 / digprop.time + 0.5;
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// Wear is the same as for digging a single node
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s16 wear = (float)digprop.wear + 0.5;
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return HittingProperties(hp, wear);
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}
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