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Players are more like objects + related stuff

This commit is contained in:
Perttu Ahola
2011-12-01 23:33:48 +02:00
parent ee0d3bacbc
commit af32240545
15 changed files with 622 additions and 599 deletions

View File

@@ -49,34 +49,65 @@ void MaterialProperties::deSerialize(std::istream &is)
flammability = readF1000(is);
}
DiggingProperties getDiggingProperties(u16 content, ToolDiggingProperties *tp,
INodeDefManager *nodemgr)
DiggingProperties getDiggingProperties(const MaterialProperties *mp,
const ToolDiggingProperties *tp, float time_from_last_punch)
{
assert(tp);
const MaterialProperties &mp = nodemgr->get(content).material;
if(mp.diggability == DIGGABLE_NOT)
if(mp->diggability == DIGGABLE_NOT)
return DiggingProperties(false, 0, 0);
if(mp.diggability == DIGGABLE_CONSTANT)
return DiggingProperties(true, mp.constant_time, 0);
if(mp->diggability == DIGGABLE_CONSTANT)
return DiggingProperties(true, mp->constant_time, 0);
float time = tp->basetime;
time += tp->dt_weight * mp.weight;
time += tp->dt_crackiness * mp.crackiness;
time += tp->dt_crumbliness * mp.crumbliness;
time += tp->dt_cuttability * mp.cuttability;
time += tp->dt_weight * mp->weight;
time += tp->dt_crackiness * mp->crackiness;
time += tp->dt_crumbliness * mp->crumbliness;
time += tp->dt_cuttability * mp->cuttability;
if(time < 0.2)
time = 0.2;
float durability = tp->basedurability;
durability += tp->dd_weight * mp.weight;
durability += tp->dd_crackiness * mp.crackiness;
durability += tp->dd_crumbliness * mp.crumbliness;
durability += tp->dd_cuttability * mp.cuttability;
durability += tp->dd_weight * mp->weight;
durability += tp->dd_crackiness * mp->crackiness;
durability += tp->dd_crumbliness * mp->crumbliness;
durability += tp->dd_cuttability * mp->cuttability;
if(durability < 1)
durability = 1;
if(time_from_last_punch < tp->full_punch_interval){
float f = time_from_last_punch / tp->full_punch_interval;
time /= f;
durability /= f;
}
float wear = 1.0 / durability;
u16 wear_i = 65535.*wear;
return DiggingProperties(true, time, wear_i);
}
DiggingProperties getDiggingProperties(const MaterialProperties *mp,
const ToolDiggingProperties *tp)
{
return getDiggingProperties(mp, tp, 1000000);
}
DiggingProperties getDiggingProperties(u16 content,
const ToolDiggingProperties *tp, INodeDefManager *nodemgr)
{
const MaterialProperties &mp = nodemgr->get(content).material;
return getDiggingProperties(&mp, tp);
}
HittingProperties getHittingProperties(const MaterialProperties *mp,
const ToolDiggingProperties *tp, float time_from_last_punch)
{
DiggingProperties digprop = getDiggingProperties(mp, tp,
time_from_last_punch);
// If digging time would be 1 second, 2 hearts go in 1 second.
s16 hp = 2.0 * 2.0 / digprop.time + 0.5;
// Wear is the same as for digging a single node
s16 wear = (float)digprop.wear + 0.5;
return HittingProperties(hp, wear);
}