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Code style fixes.
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@@ -3793,8 +3793,8 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
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float old_brightness = sky->getBrightness();
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direct_brightness = client->getEnv().getClientMap()
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.getBackgroundBrightness(MYMIN(runData.fog_range * 1.2, 60 * BS),
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daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
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/ 255.0;
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daynight_ratio, (int)(old_brightness * 255.5), &sunlight_seen)
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/ 255.0;
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}
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float time_of_day_smooth = runData.time_of_day_smooth;
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