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Add object's own position for each collision to moveresult (#14608)
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@@ -49,6 +49,7 @@ struct CollisionInfo
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CollisionAxis axis = COLLISION_AXIS_NONE;
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v3s16 node_p = v3s16(-32768,-32768,-32768); // COLLISION_NODE
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ActiveObject *object = nullptr; // COLLISION_OBJECT
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v3f new_pos;
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v3f old_speed;
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v3f new_speed;
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int plane = -1;
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