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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 16:15:20 +02:00

[no sq] Move shaders & remove dead Irrlicht tests (#15006)

* Move irrlicht shaders to correct place

* Remove unused Irrlicht tests
This commit is contained in:
sfan5
2024-08-19 09:17:52 +02:00
committed by GitHub
parent 48845de46e
commit b010714426
44 changed files with 0 additions and 1274 deletions

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#version 100
/* Attributes */
attribute vec3 inVertexPosition;
attribute vec3 inVertexNormal;
attribute vec4 inVertexColor;
attribute vec2 inTexCoord0;
/* Uniforms */
uniform mat4 uWVPMatrix;
uniform mat4 uWVMatrix;
uniform mat4 uNMatrix;
uniform mat4 uTMatrix0;
uniform float uThickness;
/* Varyings */
varying vec2 vTextureCoord0;
varying vec4 vVertexColor;
varying float vFogCoord;
void main()
{
gl_Position = uWVPMatrix * vec4(inVertexPosition, 1.0);
gl_PointSize = uThickness;
vec4 TextureCoord0 = vec4(inTexCoord0.x, inTexCoord0.y, 1.0, 1.0);
vTextureCoord0 = vec4(uTMatrix0 * TextureCoord0).xy;
vVertexColor = inVertexColor.bgra;
vec3 Position = (uWVMatrix * vec4(inVertexPosition, 1.0)).xyz;
vFogCoord = length(Position);
}