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local game connects to 127.0.0.1 instead of localhost (windows returns an ipv6 address sometimes which is not supported)
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@@ -198,6 +198,7 @@ DebugStacker::~DebugStacker()
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#ifdef _WIN32
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#if CATCH_UNHANDLED_EXCEPTIONS == 1
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void se_trans_func(unsigned int u, EXCEPTION_POINTERS* pExp)
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{
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dstream<<"In trans_func.\n";
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@@ -223,6 +224,7 @@ void se_trans_func(unsigned int u, EXCEPTION_POINTERS* pExp)
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}
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}
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#endif
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#endif
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