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Fix nick completion
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@@ -470,6 +470,13 @@ public:
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ClientEnvEvent getClientEvent();
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std::vector<core::vector2d<int> > attachment_list; // X is child ID, Y is parent ID
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std::list<std::string> getPlayerNames()
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{ return m_player_names; }
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void addPlayerName(std::string name)
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{ m_player_names.push_back(name); }
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void removePlayerName(std::string name)
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{ m_player_names.remove(name); }
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private:
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ClientMap *m_map;
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@@ -482,6 +489,7 @@ private:
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Queue<ClientEnvEvent> m_client_event_queue;
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IntervalLimiter m_active_object_light_update_interval;
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IntervalLimiter m_lava_hurt_interval;
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std::list<std::string> m_player_names;
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};
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#endif
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