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Add dithering (#9014)
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@@ -580,6 +580,17 @@ enable_auto_exposure (Enable Automatic Exposure) bool false
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# Requires: shaders, enable_auto_exposure
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exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
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# Apply dithering to reduce color banding artifacts.
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# Dithering significantly increases the size of losslessly-compressed
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# screenshots and it works incorrectly if the display or operating system
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# performs additional dithering or if the color channels are not quantized
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# to 8 bits.
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# With OpenGL ES, dithering only works if the shader supports high
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# floating-point precision and it may have a higher performance impact.
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#
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# Requires: shaders
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debanding (Enable Debanding) bool true
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[**Bloom]
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# Set to true to enable bloom effect.
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