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Improve texture creation logging and checking
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@@ -1597,6 +1597,7 @@ inline void COpenGLDriver::getGLTextureMatrix(GLfloat *o, const core::matrix4 &m
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ITexture *COpenGLDriver::createDeviceDependentTexture(const io::path &name, E_TEXTURE_TYPE type, const std::vector<IImage*> &images)
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{
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assert(type == ETT_2D);
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return new COpenGLTexture(name, images, ETT_2D, this);
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}
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