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Refactor trusted mod checking code
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@@ -40,11 +40,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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class ScriptApiSecurity : virtual public ScriptApiBase
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{
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public:
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int getThread(lua_State *L);
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// creates an empty Lua environment
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void createEmptyEnv(lua_State *L);
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// sets the enviroment to the table thats on top of the stack
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void setLuaEnv(lua_State *L, int thread);
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// Sets up security on the ScriptApi's Lua state
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void initializeSecurity();
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void initializeSecurityClient();
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@@ -57,8 +52,17 @@ public:
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// Checks if mods are allowed to read (and optionally write) to the path
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static bool checkPath(lua_State *L, const char *path, bool write_required,
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bool *write_allowed=NULL);
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// Check if mod is whitelisted in the given setting
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// This additionally checks that the mod's main file scope is executing.
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static bool checkWhitelisted(lua_State *L, const std::string &setting);
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private:
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int getThread(lua_State *L);
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// sets the enviroment to the table thats on top of the stack
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void setLuaEnv(lua_State *L, int thread);
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// creates an empty Lua environment
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void createEmptyEnv(lua_State *L);
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// Syntax: "sl_" <Library name or 'g' (global)> '_' <Function name>
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// (sl stands for Secure Lua)
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