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Camera: remove auto tune FPS, single view range setting
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@@ -30,9 +30,8 @@ struct MapDrawControl
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{
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MapDrawControl():
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range_all(false),
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wanted_range(50),
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wanted_range(0),
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wanted_max_blocks(0),
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wanted_min_range(0),
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blocks_drawn(0),
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blocks_would_have_drawn(0),
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farthest_drawn(0)
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@@ -44,8 +43,6 @@ struct MapDrawControl
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float wanted_range;
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// Maximum number of blocks to draw
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u32 wanted_max_blocks;
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// Blocks in this range are drawn regardless of number of blocks drawn
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float wanted_min_range;
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// Number of blocks rendered is written here by the renderer
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u32 blocks_drawn;
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// Number of blocks that would have been drawn in wanted_range
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