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Rename IShaderConstantSetter
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@@ -126,7 +126,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
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// This is only global so it can be used by RenderingEngine::draw_load_screen().
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assert(!g_menucloudsmgr && !g_menuclouds);
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std::unique_ptr<IWritableShaderSource> ssrc(createShaderSource());
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ssrc->addShaderConstantSetterFactory(new FogShaderConstantSetterFactory());
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ssrc->addShaderUniformSetterFactory(new FogShaderUniformSetterFactory());
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g_menucloudsmgr = m_rendering_engine->get_scene_manager()->createNewSceneManager();
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g_menuclouds = new Clouds(g_menucloudsmgr, ssrc.get(), -1, rand());
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g_menuclouds->setHeight(100.0f);
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