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Embed data directly in mapblocks
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@@ -481,8 +481,6 @@ private:
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IGameDef *m_gamedef;
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MapNode *const data;
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/*
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- On the server, this is used for telling whether the
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block has been modified from the one on disk.
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@@ -536,6 +534,8 @@ private:
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the list of blocks to be drawn.
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*/
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int m_refcount = 0;
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MapNode data[nodecount];
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};
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typedef std::vector<MapBlock*> MapBlockVect;
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