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Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
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@@ -226,6 +226,7 @@ bool GUIEngine::loadMainMenuScript()
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std::string script = porting::path_share + DIR_DELIM "builtin" + DIR_DELIM "init.lua";
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try {
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m_script->loadScript(script);
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m_script->checkSetByBuiltin();
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// Menu script loaded
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return true;
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} catch (const ModError &e) {
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