1
0
mirror of https://github.com/luanti-org/luanti.git synced 2025-10-15 09:25:37 +02:00

Implement vector and node conversion in Lua (#12609)

Co-authored-by: sfan5 <sfan5@live.de>
This commit is contained in:
Jude Melton-Houghton
2022-10-18 18:01:44 -04:00
committed by GitHub
parent 23e9f5db43
commit b38ffdec27
29 changed files with 191 additions and 167 deletions

View File

@@ -138,7 +138,7 @@ int ModApiParticles::l_add_particle(lua_State *L)
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
p.node = readnode(L, -1);
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);
@@ -289,7 +289,7 @@ int ModApiParticles::l_add_particlespawner(lua_State *L)
lua_getfield(L, 1, "node");
if (lua_istable(L, -1))
p.node = readnode(L, -1, getGameDef(L)->ndef());
p.node = readnode(L, -1);
lua_pop(L, 1);
p.node_tile = getintfield_default(L, 1, "node_tile", p.node_tile);